What each button does
| Button | Cost | What happens |
|---|---|---|
| BUY SELF RESCUE | 29 Robux | You get back up and the run continues |
| BLEED OUT | free | The run ends for you |
| ASK FOR HELP | free | A teammate revives you; since the 20 Oct patch, from any position |
The panel is the only place these three options appear, and it appears on a timer. Deciding late is the same as choosing to bleed out.
DONT SPLASH: Poolrooms - All Difficulties
Video by Mediastic
The downed panel with the three buttons and the 29 Robux price. Watch on YouTube
The price is different in the shop
The panel charges 29 Robux for one self rescue. The shop sells one for 19 and a bundle of three for 49. That is a real arbitrage: buying three in the shop costs 16.3 each, while buying on the panel costs 29.
If you expect to go down often, and you are willing to spend at all, buying before the run is cheaper than deciding under pressure. The shop price was checked on 24 Oct 2026 and can change.
Solo: two real options
With no teammates, ASK FOR HELP does nothing. That leaves paying 29 Robux or ending the run.
The honest comparison is between 29 Robux and the coins you would lose. An EASY run pays 150 repeatable coins; a NORMAL run pays 300. Spending 29 Robux to save an EASY run is a bad trade unless the run was nearly finished. Spending it to save a nearly-complete NORMAL run is closer to even.
What we cannot confirm: whether bleeding out keeps the coins you already collected, and whether a Progress saved message protects anything. That unknown is the deciding condition rather than a footnote: if the coins survive a bleed-out, paying 29 Robux to save an EASY run is a bad trade; if they do not, the price only buys you the rest of the run. Buy it because you want to keep playing this run, not because you assume the coins are protected.
If you own the Halloween Pack, check the downed panel before paying. The pack includes one self rescue per run until 31 Oct 2026, so the panel may already offer that free option.
Team: ask first, pay last
With a teammate, ASK FOR HELP is free and the 20 Oct patch made it easier: the patch note says teammates can revive from any position, which removes the need to be next to each other. The same note also says the revive timer keeps running; we have not confirmed whether that means the round clock or the downed countdown, so treat it as unchanged behaviour rather than extra time.
The rescue path has its own upgrades. Rescue Rope is a 30 Robux pass that unlocks the rope; Rope Reach and Rescue Speed are 150 Robux upgrades each, starting at 12 studs and 3.0s. If you play in a group often, those change how far and how fast a rescue lands.
One conflict worth naming: a competitor page lists Rescue Rope at 250 coins. We have only confirmed the 30 Robux pass, so a coin route may exist and is unconfirmed.
Buying a rescue to avoid embarrassment
A 29 Robux rescue on a run you were already losing is the most expensive way to lose. If the exit is not visible, the rescue usually buys thirty more seconds, not a clear.
If the panel appears and you are not sure
Ask for help first if a teammate exists; it costs nothing and the timer gives them a window. If you are solo and the exit is not in sight, bleed out and keep the Robux.