DONTSPLASH

DONT SPLASH ยท Roblox horror obby

DONT SPLASH: survive the pool, keep the coins

DONT SPLASH is a poolrooms horror obby where the water is the alarm. Stay on the platforms, throw pebbles to move the creature, open the valves, and leave when the water rises.

DONT SPLASH key art showing the dark pool hall and the creature
Visits
10.5M
24 Oct 2026 snapshot
Online
34.5K-48.8K
varies by hour
Rating
89.8%
7,555 likes vs 861 dislikes

Official key art from the game page, saved 24 Oct 2026. Source

Interactive

Work out how many runs a target takes

Open the coin calculator

Set a difficulty, your current coins and a target. The calculator keeps the one-time bonuses separate from the reward that repeats.

One-time bonuses for your next EASY escape

Next escape: 150 coins

Later escapes: 150 coins each

Successful escapes needed: 7

150 + 6 x 150 = 1050 coins, against a 1000 coin gap.

OptionRobuxExtra coinsEscapes still needed
Keep playing007
Double this run (29 Robux, panel offer)291506

Counts successful escapes only, not attempts. Daily bonus is counted once. Unknown multipliers, upgrade prices and in-run pickups are excluded, so the number here is a floor, never a promise. Coin packs are not compared here: the shop sells them for Robux, and this tool only counts rewards you earn by playing.

Live status

Codes status

Full codes status

You want a free reward without buying coins.

  • Confirmed codes

    None

    Checked 24 Oct 2026; no redemption field in the shop.

  • Group reward

    +200 coins

    One-time, plus one self rescue.

Core loop

Your first run

One EASY run teaches the whole loop: jump dry platforms, move the creature with pebbles, hold E on both valves, then leave before the water covers the floor.

  1. Start EASY solo

    Pick EASY and leave the party size at one. The lobby also shows a 3rd Person board if the camera is too close.

    First-run steps
  2. Keep the splash count at zero

    Landing in water tells the creature where you are. Pebbles thrown into water give it a better target to walk toward.

    Splash rules
  3. Leave when the water rises

    The panel warns that platforms go under in 5 or 30 seconds. Stop collecting and take the exit.

    Rooms and stages
Start here

Start here

Pick the answer for what you are doing right now.

You are stuck somewhere specific

The first run worked, but one room keeps killing you.

Sinking platforms and the bridge
Rooms guide
What to wait for, and why edge landings count as water
Found after a splash
Splash rules
Which sounds you control, and how pebbles redirect the creature
All five guides

You are deciding what to buy

Coins are short and the supply counter is at zero.

Supplies run out
0 LEFT
Restock in the lobby shop before the next run
Six upgrades
Lv 0/3
Each panel shows the level 0 value before you spend
Supplies and upgrades

You are about to spend Robux

Eleven passes are listed and the cheapest is not the smallest decision.

Cheapest useful pass
30 Robux
Rescue Rope, only worth it if you play with other people
Seasonal bundle
150 Robux
Halloween Pack ends 31 Oct 2026
All 11 pass prices

You read an older guide

Advice written before 20 October may describe a different revive rule.

20 Oct 2026
Revive patch
Teammates can revive from any position; the timer keeps running
23 Oct 2026
New stages title
No stage list has been published
Full update log
Reference

Your first escape, in five moves

One EASY solo run teaches the loop. These are the five actions in order, with the page that explains each one.

Full first-run guide
MoveWhat you do
1. QueueEASY, party size 1, and turn on the 3rd Person board first
2. CrossStay on the middle of each platform, never the lip
3. DecoySelect pebbles and click to throw into open water
4. ValvesHold E on both valves, after the creature commits to the splash
5. LeaveWhen the panel warns about the water, take the exit
Reference

What one escape pays

Two lines repeat every run; two bonuses happen once. EASY pays half coins for the same rooms, so the first run is the cheap one.

Full coin breakdown
Reward lineEASYNORMALHARD
Rooms cleared+100+200+300
Escape+50+100+150
First escape bonus+150one-timeone-time
Daily bonus+50one-timeone-time
EASY sample total350--
Reference

Difficulties and the gate

NORMAL is the full facility and the only mode that counts for best times. The third card stays locked behind a counter you can read.

How the unlock works
CardWhat it saysWhat it means for you
EASYRecommended, half coinsLearn the rooms without spending a run on Normal
NORMALThe full facility. Counts for best times.Counts for best times; HARD has its own best-time board
HARDLocked: BEAT NORMAL 0/2Clear Normal twice to open it
Gameplay

Watch an EASY run start to finish

DONT SPLASH: Poolrooms - All Difficulties

The first three and a half minutes are a complete EASY escape, ending on the result panel this site breaks down.

Video by Mediastic.

Watch on YouTube
Your next move

Next: what one run is worth

Once you have escaped once, the coin table tells you whether another EASY run or a first Normal clear is the better use of your time.